![]() ![]() In default settings, the controls are always displayed on the HUD. Main article: Controls § Legacy Console Edition The retail disc version was released on June 4, 2013, being exactly the same as the arcade version, with the exception of internet connection not being a requirement to play. The game was officially released on May 9, 2012, and set a new sales records on the Xbox Live Arcade, selling more copies in the first 24 hours of launch than previous titles. On March 22, the official release date was posted by Larry Hryb, the Director of Programming for Xbox Live, as May 9, and a few days before the game release, HatFilms released "the official trailer" for Xbox 360 Edition. In October 2011, Microsoft said the release was planned for Spring 2012. Daniel Kaplan tweeted about receiving an early copy of Xbox 360 Edition on September 7, 2011. ![]() Notch later announced the team developing the game would be 4J Studios. ![]() IGN also filmed a video at MINECON showing that the graphics look very similar to Java Edition. ![]() 4J Studios confirmed that it had all the features of Java Edition Beta 1.6.6 when released, and that it would later be updated. The game was showcased as a playable demo at MINECON 2011 and was deemed a 'work in progress'. So get ready to blast off in a rocket fuelled Starfield performance preview.Main article: Legacy Console Edition § Gameplay Release We also compare the improvements over the previous showing, enhancements within the engine, and much more. The biggest question after the show(s) was: why is it 30fps on Xbox Series X and Series S and not 60fps? In this IGN Performance preview, we dive into the details shared by the team, the revealed PC minimum and recommended specifications, and how the Creation Engine 2 works, comparing the previous games to gauge some of the potential reasons why the team might have chosen 30fps. With Starfield being the center of the Xbox 2023 Showcase last week, Bethesda gave us a deep dive into one of the biggest games this generation. ![]()
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